Projects

CreativLab projects

Winning projects: 2021

Mathematical and digital modelling
The objective of this project is to develop the necessary support for the realization of mathematical models by middle and/or high school students in learning teaching situations with digital tools (Texas Instrument calculators, MapleLearn© from MapleSoft), in order to contribute to a better efficiency of the learning of mathematical knowledge by students in learning activities supported by a digital tool. The project contributes to the fundamental learning of "understanding: expressing oneself using mathematical, scientific and computer languages" and focuses on modelling in problem-solving activities. This project benefited from a year of incubation within the CréativLab.
Project leaders: Rachid Zarouf (Aix-Marseille University - ADEF Laboratory), Jean-François Hérold (Aix-Marseille University-ADEF Laboratory), Claire Coiffard (Aix-Marseille University), Romain Hug (Aix-Marseille University), Karine Isambard-Fouchet (Aix-Marseille University), Frédéric Jaeck Aix-Marseille University); (Nicolas Cottereau (Mapplesoft France), Gérard Nin (IREM), Karishma Punwani (Mapplesoft Canada).

Measuring the impact of an augmented reality tool on students' reasoning (Foxar)
This project aims at measuring the impact of an Augmented Reality tool on spatial and scientific reasoning. Through six pedagogical sequences, the learning performances will be evaluated according to two experimental conditions (AR; classical supports). A quasi-experimental method will be used to test the added value of the tool in a controlled way, while keeping an ecological aspect (in the classroom). The project contributes to the development of scientific and spatial reasoning skills in physics and chemistry.
Project leaders: Louis Jeannin (Foxar), Clémence Rougeot (Foxar), Jérémy Castera (Aix-Marseille Université - Laboratoire Adef).

Hibou adapted reading
Hibou is a reading application adapted to children with low reading skills, developed in the academic world. The objective of the project is twofold:
1) to open the Hibou book to non-iPad digital tablets and computers;
2) to measure the rate of engagement and satisfaction of users (children) and prescribers (teachers/parents). This double objective allows in parallel the development of an automatic algorithm of selection of texts according to the individual level of the pupils in decoding, reading and writing. This double objective allows the development of an automatic algorithm for the selection of texts according to the individual level of the pupils in decoding, vocabulary and comprehension and the pupils' favourite reading themes. Finally, exercises in the form of serious games (e.g. measuring the child's vocabulary) are currently associated with the book and it would be desirable to transpose them into their new medium. The expected results should make it possible to improve reading in primary school (decoding of words, understanding of written texts).
Project leaders: Vincent Wartelle (ISI), Stéphane Dufau (Aix-Marseille University - LPC Laboratory), Ludivine Javourey-Drevet (Aix-Marseille University), Nύria Gala (Aix-Marseille University), Johannes Ziegler(Aix-Marseille University).

Kuti Kuti science and technology kits
This project aims to develop playful approaches of the makers or tinkering type in French schools. By associating the expertise of the company Kuti Kuti, specialized in the production of objects to be made for children from 4 to 10 years old, with researchers in education, it is a question of initiating a process of co-design of objects and resources to allow the emergence of new classroom practices. The objective is threefold:
1) to engage students in trial and error, experimentation, design and creation (tinkering);
2) to encourage the emergence of scientific and artistic reasoning;
3) develop a diversity of language practices by reporting on observations, tests and conclusions; by using different modes of representation (text, diagram, drawing); by explaining phenomena orally and in writing. This project will develop reasoning through exploration, experimentation and play.
Project leaders: Pauline Arnaud (Kuti Kuti), Eric Tortochot (Aix-Marseille University - Adef Laboratory), Alice Delserieys (Aix-Marseille University).

Measuring the impact of Learnenjoy digital solutions
The aim of this project is to measure the effectiveness and impact of the PreSchool, School and MathPower applications designed by the company LearnEjoy, which specialises in the development of digital tools to combat academic failure from kindergarten to the end of secondary school. The fundamental learning skills that these applications will focus on are: reading, writing, counting, respect and reasoning.
Project leaders: Gaële Regnault (LearnEnjoy), Benjamin Cheron (LearnEnjoy), Johannes Ziegler (Aix-Marseille University - LPC Laboratory).

Winning projects selected in 2020 and under development at CréativLab until 2023

Campustela
(in connection with the Campus des métiers et des qualifications).
Create a hybrid scripting methodology for teachers based on the manipulation of artistic or cultural objects to consolidate the learning process. Fondx.
Target groups: CAP, Bac Pro; knowledge: writing and oral expression (pre. Gd oral)
Researchers: ADEF, LEST, CEREGE - Entp: Immersive Colab, DAVEI technology; academy: campus network and 20 schools for training.
The objective of this project is to create a methodology of hybrid scripting for teachers involving the immersive reality of virtual worlds for the manipulation of artistic or cultural objects for the consolidation of fundamental learning in the vocational track. In order to define this methodology, an evaluation of the effects of avatar technology on the learning abilities of students is conducted using several scenarios. This evaluation, with a view to a methodological consolidation of the teachers' scripting activity, is based on the concepts of embodied cognition and situated learning, as a lever for the transformation of learning capacities. The targeted knowledge is precisely "writing and expressing oneself orally with ease on conceptual objects" in order to prepare for the presentation of the masterpiece.
Project leaders: Denis Herrero (PACA Region), Martine Gadille (Aix-Marseille University - LEST Laboratory) and Pierre-Louis Perez (ImmersiveColab)

P'tit prof: learning by playing the teacher on a tablet and smartphone
Classroom game created by the entp SBT: link between cognitive sciences, training, digital experience (designers and developers): work on motivation, intentions, maintenance of knowledge. Flipped pedagogy. Creation of new activities, contents, links with the class. (link with the RMN to work on art and art history)
P'tit Prof is an educational application on smartphone and tablet. It allows primary school children to learn by playing the teacher. Thus, the child questions his students, rewards them, creates controls and takes care of his classroom. AMPIRIC allows to co-create with teachers and researchers a new version of the application adapted to a use in connection with the school and enriched with artistic contents from the RMN-GP, but also to evaluate its impact on the development of the child's skills. In May-June 2021, the P'tit prof project was tested in two third grade classes in Marseille. A second experiment is planned for July 2021.
Project leaders: Franck Tarpin-Bernard (SBT Human(s) Matter),Joan Fruitet (SBT Human(s) Matter), Johannes Ziegler (Aix-Marseille University - LPC Laboratory); Sophie Radix (Réunion des musées nationaux - Grand Palais),Mercedes Baugnies (Marseille Academy),Ludovic Blanc (Aix-Marseille Academy), Pascale Cole (Aix-Marseille Academy),Stéphane Dufau (Aix-Marseille Academy)

ADESIF
entp Interfora. Work with apprentices (CFA), subjects related to safety and security: observe and understand learning behaviours and develop digital tools to improve training
(Adaptation of Supports, Individualisation of Training) aims to develop research to better understand the processes and challenges of a renewed pedagogical approach The aim is to develop research to better understand the processes and issues involved in a renewed pedagogical approach centred on the apprentice, in order to offer him or her personalised training courses with materials adapted to his or her learning style. The aim is to give each individual the tools needed to tackle new problems independently and with confidence, to improve their ability to learn to learn. This research work is based on the analysis of the creation of business modules, mainly digital, dealing with health and safety issues, themes at the heart of process engineering activities. By observing the behaviour of apprentices when faced with different pedagogical approaches and by analysing the process of creating trainers, the project seeks to establish rules for designing modules to help train
4 of trainers. First deployed in the CFA Interfora on sub-baccalaureate levels, the approach will then be tested in its FMUs on higher levels. This project has led to the recruitment of Yann Vallet, a Cifre doctoral student.
Project leaders: Philippe Barq (Interfora), Yann Vallet (Cifre doctoral student - Interfora/AMU), Pascal Terrien (Aix-Marseille University - Adef Laboratory), Mamadi Dioubate (Interfora), Patrice Laisney (Aix-Marseille University), Jean-François Ranucci, (Aix-Marseille University)

+3 incubated projects (1 year support to consolidate the project, represented at AAP 2021)

Useful links
Keywords
Ampiric
Action 4
Créativlab
projects